Encyclopedia

Chronology

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Encyclopedia Chronology Week 8

8

Feudalism

Emergence of the feudal system, chivalry, and the art of warfare.

Ancoria
Terra Borealis
Bermuda
Insulae Australis
Mantolas
Ursalia

New actions available this week:

Conquest

A conquest is equivalent to a forced claim. The character takes control of the organisation, either as the titular holder or regent, depending on the type of organisation. In the case of a regency, the [URL=/help/act?type=conquer][…][/URL]

Independence

A vassal organisation can become independent again. It retains however its title and its own vassals. This action is generally performed by the vassal, from his own domain, but can also be decided by the [URL=/help/act?type=indep][…][/URL]

Joust

The joust is one of the most famous games of chivalry tournaments. It consists of a lance charge between two knights galloping, face to face. In a tournament, knights score one point each time they hit [URL=/help/act?type=joust][…][/URL]

Subjugation

Subjugation is equivalent to forced vassalage. This action is only possible if the organisation is defenceless: no military presence of the organisation or its suzerain in the domain. [URL=/help/act?type=subject][…][/URL]

Tournament

The tournament is an organised form of competition. The stakes are sometimes courteous (one fights for a lady or her crown of flowers), for money and sometimes also symbolic, mimicking those of a real [URL=/help/act?type=tourn][…][/URL]

Vassalage

An organisation, territorial or non-territorial, can become a vassal of another organisation. The latter is then considered as its superior, which gives it in particular the right to levy a tax. To become [URL=/help/act?type=vassal][…][/URL]

New organisations available this week:

Commandery

A commandery is a land establishment belonging to a religious and military order. Placed under the responsibility of commanders, they are the place of life and formation of communities of brothers, knights [URL=/help/org?type=command][…][/URL]

. Sphere: territorial and spiritual. Prerequisite: Religious foundation / Priory. Possible outlets: Lordship.

Deanery

A deanery (or decanate) is an ecclesiastical entity joining together several neighbouring parishes. [URL=/help/org?type=deanery][…][/URL]

. Sphere: spiritual. Prerequisite: Parish. Possible outlets: Archdeaconate / Bishopric / Great temple / Patriarchate / Holy See.

Abbey

An abbey is a type of monastery used by members of a religious order under the governance of an abbot or abbess. Abbeys provide a complex of buildings and land for religious activities, work, and housing. [URL=/help/org?type=abbey][…][/URL]

. Sphere: territorial and spiritual. Prerequisite: Priory.

City-state

A city-state or free city is a city governed by itself and subjected only to the King or to the Emperor. The governor of a city-state receives the title of Doge, equivalent to a duke. [URL=/help/org?type=citystat][…][/URL]

. Sphere: territorial and temporal. Prerequisite: City.

Great temple

As an organisation, the Great Temple is the seat of a religion, which is most often understood as a system of practices and beliefs for a group or community. It is often thought of as regards the relationship [URL=/help/org?type=gtemple][…][/URL]

. Sphere: temporal and spiritual. 400 arpents. Prerequisite: Deanery / Archdeaconate / Bishopric. Possible outlets: Bishopric / Archbishopric / Primacy / Patriarchate / Holy See.

New resources available this week:

Breastplates

The breastplate is the front portion of plate armour covering the torso. It is usually made of bronze or iron. In some cases, further strength is added by a ridge running down through the centre of the [URL=/help/res?type=bplate][…][/URL]

-1. 10/10/10/10. Skill bonuses: Intrusion -5, Looting -5.

Jousting lances

A lance is a hast weapon with an iron fitted on a pole or long wood. In the games, the lances have a dull point or ending in a claw to hang the armour of the opponent with the minimum penetration. The [URL=/help/res?type=lance][…][/URL]

Skill bonuses: Hast weapons 10, Intrusion -5.

Pavises

A pavise (or pavis, pabys, or pavesen) is a large convex shield used to protect the entire body. It is characterised by its prominent central ridge. The concept of using a shield to cover an archer dates [URL=/help/res?type=pavise][…][/URL]

-3. 5/5/20/10. Skill bonuses: Intrusion -10, Melee combat -20, Hast weapons -20.

New buildings available this week:

Arena

An arena is an enclosed area designed to showcase theatre, musical performances, or tournaments. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators. The [URL=/help/bld?type=arena][…][/URL]

 15. 0/0/5/5.

Chapel

Une chapelle est un lieu de culte qui peut, selon le cas, constituer un édifice distinct ou être intégré dans un autre bâtiment. On désigne comme chapelle soit un édifice religieux secondaire dans [URL=/help/bld?type=chapel][…][/URL]

 30.  152. 5. 0/0/5/5 (75). Skill bonuses: Ceremony 10, Prayer 10, Music 5.

Great hall

A great hall is the main room of a royal palace, nobleman's castle or a large manor house or hall house. A typical great hall is a rectangular room between one and a half and three times as long as it [URL=/help/bld?type=hall][…][/URL]

 50 inhabitants.  100 m³.  50.  400. 10. 0/0/5/5 (80). Skill bonuses: Ceremony 10, Music 5.

Keep

A keep is a type of fortified tower built within castles, used as a refuge of last resort should the rest of the castle fall to an adversary. [URL=/help/bld?type=keep][…][/URL]

 45 inhabitants.  75 m³.  300.  690. 0/0/5/5 (140).

New units available this week:

Knights

A knight is a mounted warrior granted an honorary title of knighthood by a lord, for service to the monarch, country or domain, especially in a military capacity. Knights follow a code of honor mainly [URL=/help/unit?type=knight][…][/URL]

St / Wi / Ch. Skills: Melee combat 5/lvl, Hast weapons 2/lvl.

Monk-soldiers

A monk-soldier is the expression consecrated to designate the friar of the military and hospital orders. The term monk-soldiers is commonly used to describe the Templars. It is as singular as it is astonishing [URL=/help/unit?type=msoldier][…][/URL]

Wi / St. Skills: Melee combat 4/lvl, Ranged combat 3/lvl, Prayer 2/lvl, Hast weapons 1/lvl, Horse training 1/lvl.

Trappist monks

Trappist monks value manual work, considered highly conducive to prayer, silence and withdrawal from the world. They specialise in the production of cheese, beer and other beverages. [URL=/help/unit?type=trappist][…][/URL]

Wi. Skills: Brewing 5/lvl, Viniculture 4/lvl, Distillery 4/lvl, Ripening 4/lvl, Writing 3/lvl, Prayer 3/lvl, Fire 1/lvl.

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