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Trade development 

Development of urban areas and trade.
Palmaris |  |
Vespera |  |
Umbrosia |  |
Novastra |  |
Tessara |  |
Ancoria |  |
Terra Borealis |  |
Bermuda |  |
New resources available this week:
Bastard Swords 7
The bastard sword is a one-and-half-handed sword. It is the knight's preferred weapon, as it can be used as well mounted or on foot, with or without shield. [URL=/help/res?type=bsword][…][/URL]
Skill bonuses: Melee Combat 15.
Chainmail Hauberks 7‣60
A hauberk is a shirt of mail. The term is usually used to describe a shirt reaching at least to mid-thigh and including sleeves. Haubergeon (little hauberk) generally refers to a smaller version of the [URL=/help/res?type=hauberk][…][/URL]
-2.
10/5/0/5. Skill bonuses: Looting -5, Ranged Combat -10, Intrusion -10.
Crossbow Bolts 7‣60
A quarrel or bolt is the arrow used in a crossbow. The name quarrel is derived from the French carré, meaning square, referring to the fact that they typically have square heads. Although their lengths [URL=/help/res?type=bolt][…][/URL]
Used as ammo: Ranged Combat 5.
Crossbows 7‣60
A crossbow is a type of weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a stock. It shoots projectiles called bolts or quarrels. [URL=/help/res?type=crossbow][…][/URL]
Skill bonuses: Ranged Combat 25.
Grease 7 
A thick, sticky lubricant made from tallow, wax, and oils. Applied to gears, axles, and other moving parts to keep mechanisms running smoothly and to reduce wear in tools and machinery. [URL=/help/res?type=grease][…][/URL]
Used as raw material: Mechanics 10, Engineering 5.
Shields 7‣60
A shield is a type of personal armour, meant to intercept attacks, either by stopping projectiles such as arrows or redirecting a hit from a sword, mace, battle axe or similar weapon to the side of the [URL=/help/res?type=shield][…][/URL]
-2.
10/10/10/5. Skill bonuses: Melee Combat -5, Intrusion -5, Looting -10, Polearms -15, Ranged Combat -20.
Spurs 7
A spur is a metal tool designed to be worn in pairs on the heels of riding boots for the purpose of directing a horse to move forward or laterally while riding. It is usually used to refine the riding [URL=/help/res?type=spur][…][/URL]
Skill bonuses: Melee Combat 5, Polearms 5.
Stirrups 7
A stirrup is a light frame or ring that holds the foot of a rider, attached to the saddle by a strap, often called a stirrup leather. Stirrups are usually paired and are used to aid in mounting and as [URL=/help/res?type=stirrup][…][/URL]
1. Skill bonuses: Ranged Combat 5, Melee Combat 5, Polearms 5.
New buildings available this week:
Trading Ships 7
Trading ships are seafaring vessels designed to transport goods, resources, and passengers between ports. Built for endurance and cargo capacity rather than speed, these ships form the backbone of maritime [URL=/help/bld?type=tradship][…][/URL]
15.
22.
5/5/10/5 (60).
New units available this week:
Crossbowmen 7‣60
A crossbowman is an individual carrying a crossbow as a ranged weapon. Crossbows are notoriously easy to use, accurate and easy to reload for an untrained person. Their best use is during sieges where [URL=/help/unit?type=cbowman][…][/URL]
Ag / Co. Skills: Ranged Combat 4 /lvl, Melee Combat 2 /lvl, Occupation 1 /lvl.
Mounted Archers 7‣60
Mounted archery designates a combat technique involving a rider armed with a bow. To use his bow, the rider must let go of the reins and such soldiers therefore need exceptional equestrian skill. The movements [URL=/help/unit?type=marcher][…][/URL]
Ag. Skills: Ranged Combat 5 /lvl, Occupation 3 /lvl, Melee Combat 2 /lvl.
Swordsmen 7‣44
A swordman is originally a man who fights with a sword for his glory, a fencer who searches for duels. Technically, as a military unit, a swordsman is a knight without a horse. [URL=/help/unit?type=swrdsman][…][/URL]
St / Ag / Co. Skills: Melee Combat 5 /lvl, Occupation 3 /lvl.