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Religious Foundation 5
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. Sphere: territorial and spiritual.
Found 
Required skills and resources:
- Exploration varies.
- Surveying varies.
- Management varies.
Can be a direct vassal of: Abbey / Monastic Order / Monastic State / Priory.
Buildings 
500 inhabitants.
10000 m³.
Fully compatible buildings: Abbey church, Acacias, Alders, Almond Trees, Apple Trees, Apricot Trees, Ash Trees, Back gardens, Bakehouse, Bamboos, Banana Trees, Barley Field, Barn, Basketry Shop, Beeches, Beehives, Beet Field, Birches, Bridge, Carpenter Shop, Cassava Field, Cedars, Cemetery, Chandlery, Chapel, Chapter House, Charcoal Furnace, Cherry Trees, Chestnut Trees, Christmas Tree, Clay Pit, Cloister, Clover Field, Coconut Trees, Coffee Trees, Cooper Factory, Cork Oaks, Cotton Field, Cowshed, Cypresses, Dormitories, Ebony Trees, Fallow, Farm, Field, Firs, Flax Field, Forage Bush Field, Forage Hay Field, Forge, Fountain, Gate, Glasswort Field, Grain Mill, Hazels, Hemp Field, Heveas, Holm Oaks, Hop Field, Junipers, Kitchen, Larches, Lemon Trees, Lime Kiln, Lime Trees, Magnanery, Mahoganies, Maples, Market Square, Nail Factory, Nutmeg Trees, Oaks, Oat Field, Oil Mill, Olive Trees, Orange Trees, Orchard, Palm Trees, Paper Mill, Pear Trees, Peat Bog, Piggery, Pine Trees, Plantation, Plum Trees, Poplars, Potato Field, Quarry, Refectory, Huts, Rice Field, Rosewoods, Salterns, Sandpit, Scriptorium, Sheepfold, Slate Quarry, Spruces, Square, Sugar Cane, Tannery, Tea Bushes, Teak Trees, Temple, Tool Factory, Tower, Vegetable Garden, Vines, Wall, Walnut Trees, Warehouse, Watermill, Weirwoods, Well, Wheat Field, Wheelwright Shop, Willows, Windmill, Wooden Castle, Workshop. Other buildings: Spinning Factory, Stable, Winery (75%); Archery Shop, Armoury, Avenue, Boiler Factory, Boom, Butcher's Shop, Cabinet Making Shop, Carpet Workshop, Cutlery Shop, Distillery, Engineering Workshop, Fort, Foundry, Goldsmith Shop, Great pyramid, Jewelry Shop, Leather Shop, Lutherie Shop, Perfumery, Pottery, Rope Factory, Rum Factory, Saddlery Shop, Sail Loft, Shoe Shop, Soap Factory, Statue, Tailor Shop, Tapestry Workshop, Tower of Light, Upholstery Shop, Weaving Factory (50%).
Centre of Power 
The centre of power can be set in one of the following buildings: Chapter House. Once set, certain actions affecting the organisation must be carried out at this location.
Superior
Claim 
This action takes place in one of the following buildings: Chapter House / Places of Worship / Public Buildings. Required skills and resources:
- Management varies.
- Ceremony varies.
Requires approval of the following characters:
- At least one of the superiors of the organisation (optional).




























































































































































