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Grand Temple 10
![]() | Unlocked 10 weeks after the beginning of each new continent. It will be unlocked on 1788101732. Until then, this type of organisation cannot be founded, promoted or moved to this region. |
![]() | No domain. |
![]() | This action takes place on one of the following buildings: Temple / Great Hall / Palace entrance. |
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. Sphere: temporal and spiritual.
500 arpents.
15000.
Promote 
15000. This action takes place in one of the following buildings: Temple / Great Hall / Palace entrance. Required skills and resources:
- Management varies.
- Ceremony ×25.
This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. Minimum housing capacity: 10,000. Must be independent. Requires approval of the following characters:
- The surrounding domains with a higher population.
Units 
Fully compatible units: Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Crossbowmen, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Mounted Archers, Musketeers, Petardiers, Pikemen, Pistoliers, Powdermen, Priests, Sappers, Swordsmen, Tabellions, Undertakers, Valets.
Buildings 
+100% inhabitants.
+50% m³.
Fully compatible buildings: Private Apartment, Ballroom, Barracks, Cemetery, Chapel, Conservatory, Eight-Sided Font, Garden, Great Square, Great pyramid, Hall of Prayer for Good Harvests, Mansion, Mausoleum of Still Waters, Palace entrance, Pavilion, Pond, Powder House, Rectory, Rose Hunting Lodge, Statue, Temple, Triumphal Arch, Wing. Other buildings: Orangery (75%); Hall of Blazons (50%).
Centre of Power 
The centre of power can be set in one of the following buildings: Temple / Great Hall / Palace entrance. Once set, certain actions affecting the organisation must be carried out at this location.
New Seat 
The seat of this organisation can be moved in a radius of 500 arpents. This action takes place in one of the following buildings: Temple / Great Hall / Palace entrance / Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
High Priest

High Priest
Honorary predicate: His Holiness.
Oral address: Your Holiness.
High Priestess
Honorary predicate: Her Holiness.
Oral address: Your Holiness.
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×9.
. Vassals:
. Skills: Prayer 5 /lvl, Ceremony 4 /lvl, Management 3 /lvl.
Claim 
This action takes place in one of the following buildings: Temple / Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×26.
Requires approval of the following characters:
- The members of the legitimate house; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Public Buildings / Temple. Required skills and resources:
- Management varies.














































































































