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Encyclopedia
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Grand Temple
05526E:20064N ![]()
Domain of Sintra
Bermuda
![]() | Unlocked 10 weeks after the beginning of each new continent. |
![]() | Regalia: Baighôn's Mask, Trident of Fyndus, Kaabé's Sickle, Kastau's Hammer, Loose Belt of Pro Zak, Winged Helmet of Qallash, Caduceus of Urgos. Requires one of these regalia in the domain. |
![]() | Minimum housing capacity: 10,000. The housing capacity of this domain is insufficient. |
![]() | Prerequisite: Places of Worship. |
![]() | This action takes place on one of the following buildings: Rectory / Places of Worship. |
![]() | Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Bishopric of Sintra. Organisations of this type must be at least 240 arpents apart. |
![]() | This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal and spiritual. |
![]() | Implicit vassalage. The hamlet of Sintra will become a vassal of this organisation. |
![]() | This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. |
![]() | Possible vassals of type: Deanery, Parish, City, Lordship, Town. |
![]() | Ownership. You must be the owner of this organisation. |
Promote 
15000. Sphere: temporal and spiritual.
500 arpents.
This action takes place in one of the following buildings: Rectory / Places of Worship. Required skills and resources:
- Management varies.
- Ceremony ×25.
This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. Minimum housing capacity: 10,000. Must be independent. Requires approval of the following characters:
- The surrounding domains with a higher population.
New Seat 
The seat of this organisation can be moved in a radius of 500 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings 
+100% inhabitants.
+50% m³. Buildings: Apartment, Ballroom, Barracks, Cemetery, Chapel, Conservatory, Fountain, Garden, Great Hall, Great Square, Great pyramid, Kitchen, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Rectory, Square, Statue, Temple, Tower, Triumphal Arch, Wing.
Units 
Units: Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Crossbowmen, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Master Cooks, Mounted Archers, Musketeers, Petardiers, Pikemen, Pistoliers, Powdermen, Priests, Sappers, Swordsmen, Tabellions, Undertakers, Valets.
High Priest

High Priest
Honorary predicate: His Holiness.
Oral address: Your Holiness.
High Priestess
Honorary predicate: Her Holiness.
Oral address: Your Holiness.
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×9.
. Vassals:
. Skills: Prayer 5 /lvl, Ceremony 4 /lvl, Management 3 /lvl.
Claim 
This action takes place in one of the following buildings: Rectory / Places of Worship / Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×26.
Requires approval of the following characters:
- The members of the legitimate house; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence. Required skills and resources:
- Management varies.






















































































































