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Town
04632W:18078N
Domain of Nefulerovo
Bishopric of Saint Slavia, Mantolas
Unlocked 4 weeks after the beginning of each new continent. | |
Minimum housing capacity: 1,500. | |
Prerequisite: Warehouse. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. | |
Prerequisite: Industrial buildings. | |
Prerequisite: Manufacturing workshops. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. | |
Prerequisite: Teaching facilities. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. | |
This action takes place on one of the following buildings: Public buildings. You are currently on a bare ground. |
Sphere: territorial. | |
This upgrade is possible from the following types of organisations: Village. | |
Can be a direct vassal of: Archduchy / Barony / Burgraviate / Caliphate / City / City-state / County / County palatine / District / Duchy / Emirate / Empire / Federation / Grand Duchy / Grand Principality / Great temple / Holy See / Kingdom / Landgraviate / Lordship / Margraviate / Marquisate / Monastic state / Patriarchate / Principality / Sheikhdom / Sultanate / Tsardom / Viceroyalty / Vidamy / Viscounty. This organisation is a vassal of the city-state of Saint Slavia. | |
Ownership. You must be the owner of this organisation. |
Promote
1000. Sphere: territorial. This action takes place in one of the following buildings: Public buildings. Required skills and resources:
- Management varies.
This upgrade is possible from the following types of organisations: Village. Minimum housing capacity: 1,500. Can be a direct vassal of: Archduchy / Barony / Burgraviate / Caliphate / City / City-state / County / County palatine / District / Duchy / Emirate / Empire / Federation / Grand Duchy / Grand Principality / Great temple / Holy See / Kingdom / Landgraviate / Lordship / Margraviate / Marquisate / Monastic state / Patriarchate / Principality / Sheikhdom / Sultanate / Tsardom / Viceroyalty / Vidamy / Viscounty.
Buildings
20000 inhabitants. 40000 m³. Buildings: Acacias, Alders, Arcades, Archery shop, Armoury, Ash trees, Avenue, Bakehouse, Bakery, Bamboos, Barges, Barracks, Beeches, Belfry, Birches, Blast furnace, Boiler factory, Boom, Brewery, Brickyard, Bridge, Brothel, Butcher's shop, Cabinet making shop, Carpenter shop, Cedars, Chandlery, Chestnut trees, Christmas tree, City hall, Coke oven, Cork oaks, Crossing, Cutlery shop, Cypresses, Distillery, Ebony trees, Engineering workshop, Firs, Forge, Fork, Foundry, Fountain, Garden, Gate, Glass factory, Goldsmith shop, Great clock, Great lighthouse, Great square, Heveas, Holm oaks, Junipers, Larches, Leather shop, Lighthouse, Lime kiln, Lime trees, Lutherie shop, Mahoganies, Mansion, Maples, Market square, Nail factory, Oaks, Palm trees, Paper mill, Perfumery, Pillory, Pine trees, Plantation, Poplars, Pottery, Powder house, Residential area, Rosewoods, Rubber shop, Rum factory, Saddlery shop, Sail loft, School, Shoe shop, Slaughterhouse, Soap factory, Spinning factory, Spruces, Square, Statue, Street, Tailor shop, Tannery, Tavern, Teaks, Temple, Theatre, Tool factory, Tower, Trading ships, Upholstery shop, Vegetable garden, Wall, Warehouse, Watermill, Weaving factory, Weirwoods, Well, Wheelwright shop, Willows, Workshop.
Units
Units: Alchemists, Archers, Architects, Armourers, Arquebusiers, Bakers, Ballista, Blacksmiths, Boilermakers, Bowyers, Brewers, Bricklayers, Brickmakers, Butchers, Cabinetmakers, Carpenters, Carters, Chandlers, City guards, Coke workers, Comedians, Cordwainers, Crossbowmen, Cutlers, Diggers, Distillers, Engineers, Founders, Friars, Gardeners, Glassmakers, Glaziers, Goldsmiths, Gunsmiths, Ladies of pleasure, Leather craftmen, Lime burners, Luthiers, Metallurgists, Musicians, Musketeers, Nailmakers, Painters, Papermakers, Pastry cooks, Perfumers, Pitsawyers, Plumbers, Pork butchers, Potters, Roofers, Rubberworkers, Saddlers, Sailmakers, Sculptors, Soapmakers, Spinners, Stonemasons, Surveyors, Tabellions, Tailors, Tanners, Tavernkeepers, Toolmakers, Upholsterers, Weavers, Welldiggers, Wheelwrights.
Mayor
Head of a town. The mayor can appoint a vice-mayor and a treasurer.
Mayor
Oral address: Sir.
Mayoress
Oral address: Madam.
×4. . Appointments: Vice-mayor, Treasurer. Skills: Management 2 /lvl, Melee combat 1 /lvl, Ranged combat 1 /lvl.
Claim
This action takes place in one of the following buildings: Public buildings. Required skills and resources:
- Management varies.
- Ceremony varies.
Requires approval of the following characters:
- The members of the legitimate house; they don't need to be present at the scene of the action and can give their consent from afar.
Vice-mayor
The vice-mayor has all the rights to manage the domain alongside the mayor. This title must be granted to a character of confidence, able to react in his absence.
Vice-mayor
Oral address: Sir.
Vice-mayoress
Oral address: Madam.
×3. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Treasurer
Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.
Treasurer
Oral address: Lord Treasurer / Sir.
Treasurer
Oral address: Lady Treasurer / Madam.
×3. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.