Encyclopedia Organisations Caliphalate Emirate |
Emirate
06905E:19485N
Domain of Filliland
Sovereign Order of the Knights of Kinross, Bishopric of Turov, Bermuda
Unlocked 10 weeks after the beginning of each new continent. | |
Prerequisite: Wooden castle / Keep / Red keep. | |
Prerequisite: Barracks. | |
This action takes place on one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. You are currently on a bare ground. |
Sphere: temporal and spiritual. | |
In conflict with the following organisations: Sovereign Order of the Knights of Kinross, Bishopric of Turov. Organisations of this type must be at least 240 arpents apart. | |
This upgrade is possible from the following types of organisations: County / District. | |
Can be a direct vassal of: Caliphate / Federation / Sultanate. This organisation is a vassal of the county of Attica. | |
Minimum number of vassals: 3. This organisation requires more vassals. | |
Ownership. You must be the owner of this organisation. |
Promote
100000. Sphere: temporal and spiritual. 480 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: County / District. Minimum number of vassals: 3. Can be a direct vassal of: Caliphate / Federation / Sultanate. Requires approval of the following characters:
- At least one of the superiors of the organisation having one of the following titles: Caliph / Sultan.
New seat
The seat of this organisation can be moved in a radius of 480 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings
+40% inhabitants. +20% m³. Buildings: Ballroom, Barracks, Boom, Cemetery, Conservatory, Engineering workshop, Fountain, Garden, Gate, Great hall, Great square, Keep, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder house, Square, Statue, Temple, Tower, Triumphal arch, Wall, Wing.
Units
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering ram, Cannon, Catapult, Engineers, Gardeners, Mamluks, Mounted archers, Sappers, Tabellions, Undertakers.
Emir
Head of the Emirate. The Emir can also appoint the officers of the emirate.
×7. . Vassals: . Appointments: Seneschal, Treasurer, Lieutenant general. Skills: Ceremony 4 /lvl, Management 3 /lvl, Melee combat 3 /lvl, Ranged combat 3 /lvl, Prayer 3 /lvl.
Claim
This action takes place in one of the following buildings: Public buildings / Organisation seats / Seigneurial residence / Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×11.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
Seneschal
The seneschal has all the rights to manage the domain alongside the lord. This title must be granted to a character of confidence, able to react in his absence.
Seneschal
Oral address: Lord Seneschal / Sir.
Seneschal
Oral address: Lady Seneschal / Madam.
×4. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Treasurer
Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.
Treasurer
Oral address: Lord Treasurer / Sir.
Treasurer
Oral address: Lady Treasurer / Madam.
×4. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Lieutenant general
Second in command of the army. The lieutenant general supervises military operations alongside the lord. He is the equivalent of a provincial marshal.
Lieutenant general
Oral address: General.
Lieutenant general
Oral address: General.
×4. . Vassals: . Skills: Melee combat 2 /lvl, Ranged combat 2 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 2.