Encyclopedia Organisations Provinces District |
District
Unlocked 10 weeks after the beginning of each new continent. | |
No domain. | |
This action takes place on one of the following buildings: Great hall / Palace entrance / City hall. You are currently on a bare ground. |
Found
Sphere: temporal. 240 arpents. 5000. This action takes place in one of the following buildings: Great hall / Palace entrance / City hall. Required skills and resources:
- Management varies.
Minimum housing capacity: 5,000. Can be a direct vassal of: Archduchy / Caliphate / Duchy / Emirate / Empire / Federation / Grand Duchy / Grand Principality / Holy See / Kingdom / Principality / Sultanate / Tsardom / Viceroyalty. Requires approval of the following characters:
- The owner of the territorial organisation.
- At least three distinct characters having one of the following titles: Lord mayor / Lord / Mayor (the organisations must be independent).
New seat
The seat of this organisation can be moved in a radius of 240 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings
+10% inhabitants. +5% m³. Buildings: Archery shop, Armoury, Barracks, Belfry, Boiler factory, Boom, Brewery, Brothel, Butcher's shop, Cabinet making shop, Chandlery, City hall, Cutlery shop, Distillery, Engineering workshop, Foundry, Fountain, Garden, Gate, Glass factory, Goldsmith shop, Great clock, Great lighthouse, Great square, Jewelry shop, Leather shop, Lighthouse, Lutherie shop, Mansion, Nail factory, Paper mill, Perfumery, Pillory, Pottery, Powder house, Rubber shop, Rum factory, Saddlery shop, Sail loft, Shoe shop, Soap factory, Spinning factory, Square, Statue, Tailor shop, Tavern, Theatre, Tool factory, Tower, Trading ships, Upholstery shop, Wall, Watermill, Weaving factory, Wheelwright shop.
Units
Units: Alchemists, Archers, Architects, Armourers, Arquebusiers, Ballista, Boilermakers, Bowyers, Brewers, Cabinetmakers, Chandlers, City guards, Comedians, Cordwainers, Crossbowmen, Cutlers, Distillers, Engineers, Founders, Gardeners, Glassmakers, Goldsmiths, Gunsmiths, Jewellers, Ladies of pleasure, Leather craftmen, Luthiers, Musicians, Musketeers, Nailmakers, Painters, Papermakers, Pastry cooks, Perfumers, Pork butchers, Potters, Rubberworkers, Saddlers, Sailmakers, Soapmakers, Spinners, Tabellions, Tailors, Tavernkeepers, Toolmakers, Upholsterers, Weavers, Wheelwrights.
Governor
Head of the district. The governor can appoint his government.
Governor
Honorary predicate: His Worship.
Oral address: Your Worship / Lord Governor / Sir.
Governor
Honorary predicate: Her Worship.
Oral address: Votre Worship / Lady Governor / Madam.
×6. . Vassals: . Appointments: Treasurer. Skills: Management 4 /lvl.
Claim
This action takes place in one of the following buildings: Public buildings / Organisation seats / Seigneurial residence / Places of worship. Required skills and resources:
- Management varies.
- Ceremony varies.
Conquest
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
Treasurer
Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.
Treasurer
Oral address: Lord Treasurer / Sir.
Treasurer
Oral address: Lady Treasurer / Madam.
×4. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.