Encyclopedia Organisations Societies Guild |
Guild
Unlocked 6 weeks after the beginning of each new continent. It will be unlocked on 1738400699. Until then, this type of organisation cannot be founded, promoted or moved to this region. | |
No domain. | |
This action takes place on one of the following buildings: City hall / Guild house. You are currently on a bare ground. |
Found
Sphere: social. 10000. This action takes place in one of the following buildings: City hall / Guild house. Required skills and resources:
- Management varies.
Minimum housing capacity: 5,000. Can be a direct vassal of: Guild. Requires approval of the following characters:
- The owner of the territorial organisation.
- At least three distinct characters.
New seat
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings
+5% inhabitants. +25% m³. Buildings: Barges, Brothel, Guild house, Inn, Tavern, Trading ships.
Units
Units: Alchemists, Architects, Carpenters, Carters, Comedians, Glaziers, Innkeepers, Ladies of pleasure, Landsknechte, Musicians, Painters, Roofers, Sculptors, Stonemasons, Tabellions, Tavernkeepers, Thieves.
Grand master of the guild
Head of the guild. As chief of the organisation, the grand master refunds part of his personal wealth to the guild.
×7. . Appointments: Master, Treasurer. Skills: Management 3 /lvl, Ceremony 3 /lvl.
Claim
This action takes place in one of the following buildings: Guild house / City hall / Public buildings. Required skills and resources:
- Management varies.
- Ceremony varies.
Requires approval of the following characters:
- All the members having one of the following titles: Master / Treasurer.
Master
Member of higher rank in the guild. Elects the grand master.
×5. . Skills: Management 3 /lvl.
Appointment
This action takes place in one of the following buildings: Guild house / City hall. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 6.
Treasurer
Manages the expenses and revenues of the guild. The treasurer also has access to the purchase and sale of resources.
×4. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Guild house / City hall. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.