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Sultanate 20
08438E:16236N ![]()
Young Holm Oaks
Domain of Marc'Hen Prad
Duchy of Logres, Ancoria
![]() | Regalia: Holy Standard, Lock of the Prophetess' Hair. Requires one of these regalia in the domain. |
![]() | Minimum housing capacity: 10,000. The housing capacity of this domain is insufficient. |
![]() | Prerequisite: Places of Worship. |
![]() | Prerequisite: Great Hall / Palace entrance / City Hall. |
![]() | Prerequisite: Manor / Mansion. |
![]() | This action takes place on one of the following buildings: Places of Worship. You are currently on a building of type: Holm Oaks. |
![]() | Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Duchy of Logres, Marquisate of Breizh, Primacy of Gaunes. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The Barony of Marc'Hen Prad must be independent. |
![]() | This upgrade is possible from the following types of organisations: Emirate / Principality / District. |
![]() | Can be a direct vassal of: Caliphate. This organisation is independent. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Duchy of Logres, Marquisate of Breizh, Primacy of Gaunes. Organisations of this type must be at least 240 arpents apart. |
![]() | This upgrade is possible from the following types of organisations: Emirate / Principality / District. |
![]() | Can be a direct vassal of: Caliphate. This organisation is a vassal of the Marquisate of Breizh.. |
![]() | Possible vassals of type: Emirate, City-state, Wilaya, District, City, Sheikhdom, Town. There are vassals of type: Village, Hamlet. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal and spiritual. |
![]() | In conflict with the following organisations: Duchy of Logres, Marquisate of Breizh, Primacy of Gaunes. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The Barony of Marc'Hen Prad must be independent. |
![]() | This upgrade is possible from the following types of organisations: Emirate / Principality / District. |
![]() | Can be a direct vassal of: Caliphate. This organisation is a vassal of the parish of Dnervhus.. |
![]() | Ownership. You must be the owner of this organisation. |
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. Sphere: temporal and spiritual.
1000 arpents.
150000.
Promote 
150000. This action takes place in one of the following buildings: Places of Worship. Required skills and resources:
- Management varies.
- Ceremony ×50.
This upgrade is possible from the following types of organisations: Emirate / Principality / District. Minimum housing capacity: 10,000. Can be a direct vassal of: Caliphate.
New Seat 
The seat of this organisation can be moved in a radius of 1000 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings 
+100% inhabitants.
+50% m³. Buildings: Apartment, Arena, Ballroom, Barracks, Boom, Cemetery, Cloister, Conservatory, Engineering Workshop, Fort, Fountain, Garden, Gate, Great Hall, Great Square, Keep, Kitchen, Mansion, Mosque, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder House, Red keep, Square, Statue, Temple, Theatre, Tower, Triumphal Arch, Wall, Wing.
Units 
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Comedians, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Janissaries, Mamluks, Master Cooks, Mounted Archers, Muezzins, Musicians, Musketeers, Painters, Petardiers, Pikemen, Pistoliers, Powdermen, Sappers, Swordsmen, Tabellions, Undertakers, Valets.
Sultan

Head of the Sultanate. The Sultan can appoint the Grand Vizier and other major officers.
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×9.
. Vassals:
. Appointments: Grand Vizier, Vizier, Hajib, Amir, Na'ib, Imam. Skills: Ceremony 5 /lvl, Command 5 /lvl, Management 3 /lvl, Melee Combat 3 /lvl, Ranged Combat 3 /lvl, Prayer 3 /lvl.
Claim 
This action takes place in one of the following buildings: Places of Worship / Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×51.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence. Required skills and resources:
- Management varies.
Grand Vizier

The Grand Vizier oversees and manages the affairs of the state, including politics, administration, finances, and military matters.
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×7.
. Vassals:
. Appointments: Vizier, Amir. Skills: Management 5 /lvl, Ceremony 3 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony ×11.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Hajib

Chief court officer who controls access to the ruler and palace protocol.
×5.
. Skills: Management 4 /lvl, Ceremony 3 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Na'ib

Personal deputy who represents the ruler and acts in his or her name when absent.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Vizier

The Vizier provides counsel and advice to the ruler on matters of governance, law, and administration.
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×4.
. Vassals:
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 3.
Khaznadji

State treasurer, responsible for managing revenue and public finances.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Amir

Military leader commanding troops on behalf of a higher authority.
×4.
. Vassals:
. Skills: Command 5 /lvl, Melee Combat 3 /lvl, Ranged Combat 3 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 3.
Imam
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 1.






























































































































