Encyclopedia Organisations States Sultanate |
Sultanate
08168E:16992N
Domain of Königsberg
Ancoria
Unlocked 10 weeks after the beginning of each new continent. It will be unlocked on 1733068287. Until then, this type of organisation cannot be founded, promoted or moved to this region. | |
Regalia: Holy Standard, Lock of the Prophetess' Hair. Requires one of these regalia in the domain. | |
Prerequisite: Places of worship. | |
Prerequisite: Great hall / Palace / City hall. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. | |
Prerequisite: Lord's lodging / Mansion. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. | |
This action takes place on one of the following buildings: Places of worship. You are currently on a bare ground. |
Sphere: temporal and spiritual. | |
This upgrade is possible from the following types of organisations: Emirate / Principality / District. | |
Can be a direct vassal of: Caliphate. This organisation is independent. | |
Ownership. You must be the owner of this organisation. |
Promote
150000. Sphere: temporal and spiritual. 960 arpents. This action takes place in one of the following buildings: Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×50.
This upgrade is possible from the following types of organisations: Emirate / Principality / District. Can be a direct vassal of: Caliphate.
New seat
The seat of this organisation can be moved in a radius of 960 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings
+80% inhabitants. +40% m³. Buildings: Ballroom, Barracks, Boom, Cemetery, Conservatory, Engineering workshop, Fountain, Garden, Gate, Great hall, Great square, Keep, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder house, Square, Statue, Temple, Tower, Triumphal arch, Wall, Wing.
Units
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering ram, Cannon, Catapult, Engineers, Gardeners, Mamluks, Mounted archers, Sappers, Tabellions, Undertakers.
Sultan
Head of the Sultanate. The Sultan can appoint the grand vizier and other major officers.
×9. . Vassals: . Appointments: Grand vizier, Vizier. Skills: Ceremony 5 /lvl, Management 3 /lvl, Melee combat 3 /lvl, Ranged combat 3 /lvl, Prayer 3 /lvl.
Claim
This action takes place in one of the following buildings: Places of worship / Public buildings. Required skills and resources:
- Management varies.
- Ceremony ×51.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
Grand vizier
The Grand Vizier oversees and manages the affairs of the state, including politics, administration, finances, and military matters.
×7. . Vassals: . Appointments: Vizier. Skills: Management 5 /lvl, Ceremony 3 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony ×11.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Vizier
The Vizier provides counsel and advice to the ruler on matters of governance, law, and administration.
×4. . Vassals: . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 3.