Encyclopedia Organisations States Caliphate |
Caliphate
Unlocked 12 weeks after the beginning of each new continent. | |
No domain. | |
This action takes place on one of the following buildings: Places of worship. You are currently on a bare ground. |
Promote
200000. Sphere: temporal and spiritual. 1920 arpents. This action takes place in one of the following buildings: Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×50.
This upgrade is possible from the following types of organisations: Sultanate / Federation / Emirate / Principality / District. Must be independent.
New seat
The seat of this organisation can be moved in a radius of 1920 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings
+120% inhabitants. +60% m³. Buildings: Ballroom, Barracks, Boom, Cemetery, Conservatory, Engineering workshop, Fountain, Garden, Gate, Great hall, Great square, Keep, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder house, Square, Statue, Temple, Tower, Triumphal arch, Wall, Wing.
Units
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering ram, Cannon, Catapult, Engineers, Gardeners, Mamluks, Mounted archers, Sappers, Tabellions, Undertakers.
Caliph
Head of the Caliphate. The Caliph is the designated spiritual successor of the Prophetess.
×10. . Vassals: . Appointments: Grand vizier, Vizier. Skills: Ceremony 5 /lvl, Prayer 4 /lvl, Management 3 /lvl, Melee combat 3 /lvl, Ranged combat 3 /lvl.
Claim
This action takes place in one of the following buildings: Places of worship / Public buildings. Required skills and resources:
- Management varies.
- Ceremony ×51.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
Grand vizier
The Grand Vizier oversees and manages the affairs of the state, including politics, administration, finances, and military matters.
×8. . Vassals: . Appointments: Vizier. Skills: Management 5 /lvl, Ceremony 3 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony ×11.
- Management varies.
Maximum number of recipients: 1.
Vizier
The Vizier provides counsel and advice to the ruler on matters of governance, law, and administration.
×5. . Vassals: . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 3.