Encyclopedia Organisations States Emirate

Emirate

An emirate is a political territory that is ruled by an emir, who is typically a hereditary leader with ultimate authority over the government and people of the emirate. The term "emir" is derived from the Arabic word "amīr", which means "commander" or "prince".

01212E:12193N
Tessara

Unlocked 10 weeks after the beginning of each new continent. It will be unlocked on 1740819899. Until then, this type of organisation cannot be founded, promoted or moved to this region.
No domain.
This action takes place on one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. You are currently on a bare ground.

Promote

 100000. Sphere: temporal and spiritual. 480 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:

This upgrade is possible from the following types of organisations: County / District. Minimum number of vassals: 3. Can be a direct vassal of: Caliphate / Federation / Sultanate. Requires approval of the following characters:

  • At least one of the superiors of the organisation having one of the following titles: Caliph / Sultan.

New seat

The seat of this organisation can be moved in a radius of 480 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.

Requires approval of the following characters:

  • The owner of the territorial organisation.

Vassals

Direct vassals: District, City, County, Barony, Sheikhdom, Lordship, Town. Minimum: 3. Maximum: 7.

Emir

Head of the Emirate. The Emir can also appoint the officers of the emirate.

×7. . Vassals: . Appointments: Seneschal, Treasurer, Lieutenant general. Skills: Ceremony 4/lvl, Management 3/lvl, Melee combat 3/lvl, Ranged combat 3/lvl, Prayer 3/lvl.

Claim

This action takes place in one of the following buildings: Public buildings / Organisation seats / Seigneurial residence / Places of worship. Required skills and resources:

Requires approval of the following characters:

  • All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.

Conquest

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:

Seneschal

The seneschal has all the rights to manage the domain alongside the lord. This title must be granted to a character of confidence, able to react in his absence.

Seneschal
Oral address: Lord Seneschal / Sir.

Seneschal
Oral address: Lady Seneschal / Madam.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:

Maximum number of recipients: 1.

Treasurer

Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.

Treasurer
Oral address: Lord Treasurer / Sir.

Treasurer
Oral address: Lady Treasurer / Madam.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:

Maximum number of recipients: 1.

Lieutenant general

Second in command of the army. The lieutenant general supervises military operations alongside the lord. He is the equivalent of a provincial marshal.

Lieutenant general
Oral address: General.

Lieutenant general
Oral address: General.

×4. . Vassals: . Skills: Melee combat 2/lvl, Ranged combat 2/lvl.

Appointment

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:

Maximum number of recipients: 2.