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Encyclopedia
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Sheikhdom 1
![]() | Unlocked 1 week after the beginning of each new continent. |
![]() | No domain. |
![]() | This action takes place on one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort / Seigneurial Residence / Places of Worship. |
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. Sphere: territorial and spiritual.
5000.
Promote 
5000. This action takes place in one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort / Seigneurial Residence / Places of Worship. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: Lordship / Town / Village / Hamlet. Can be a direct vassal of: Caliphate / Emirate / Sheikhdom / Sultanate / Wilaya.
Units 
Fully compatible units: Alchemists, Archers, Armourers, Arquebusiers, Bakers, Ballista, Battering Ram, Blacksmiths, Bowyers, Bricklayers, Butchers, Cannon, Carpenters, Carters, Catapult, Civil Guards, Comedians, Diggers, Dragoons, Engineers, Gardeners, Gendarmes, Glaziers, Grooms, Gunsmiths, Halberdiers, Horsemen, Integrators, Mamluks, Master Cooks, Mounted Archers, Muezzins, Musicians, Musketeers, Painters, Peasant Soldiers, Petardiers, Pikemen, Pistoliers, Pitsawyers, Powdermen, Riveters, Roofers, Sappers, Stonemasons, Surveyors, Swordsmen, Tabellions, Tavernkeepers, Undertakers, Valets, Volunteers, Welldiggers, Winemakers. Other units: Basket Weavers, Beekeepers, Charcoal Burners, Coopers, Cowmen, Farmers, Fishermen, Foresters, Fruit Growers, Hunters, Lime Burners, Market Gardeners, Millers, Miners, Ploughmen, Quarrymen, Resin Burners, Rice farmers, Salters, Saltpeters, Sericulturists, Shepherds, Tanners, Trappers, Woodcutters (75%); Architects, Boilermakers, Brewers, Brickmakers, Cabinetmakers, Carpet Makers, Cementers, Chandlers, Coke Workers, Cordwainers, Cutlers, Distillers, Founders, Glassmakers, Goldsmiths, Jewellers, Ladies of Pleasure, Luthiers, Metallurgists, Nailmakers, Papermakers, Pastry Cooks, Perfumers, Plumbers, Pork Butchers, Potters, Pouchers, Refiners, Ropers, Rubberworkers, Saddlers, Sailmakers, Sculptors, Soapmakers, Spinners, Steelworkers, Tailors, Tapestry Makers, Toolmakers, Upholsterers, Weavers, Wheelwrights (50%).
Buildings 
10000 inhabitants.
20000 m³.
Fully compatible buildings: Almond Trees, Apple Trees, Apricot Trees, Arcades, Archery Shop, Arena, Armoury, Back gardens, Bakehouse, Bakery, Banana Trees, Barracks, Bridge, Carpenter Shop, Cemetery, Cherry Trees, Cloister, Coconut Trees, Crossing, Datacentre, Engineering Workshop, Forge, Fork, Fort, Fountain, Garden, Gate, Great Hall, Hazels, Keep, Kitchen, Lemon Trees, Manor, Market Square, Mosque, Nutmeg Trees, Olive Trees, Orange Trees, Orchard, Pear Trees, Pillory, Plum Trees, Powder House, Red keep, Residential Area, Stilt Houses, School, Slaughterhouse, Square, Stable, Street, Tavern, Temple, Theatre, Tower, Vines, Wall, Walnut Trees, Warehouse, Well, Winery, Wooden Castle, Workshop. Other buildings: Acacias, Alders, Ash Trees, Bamboos, Barley Field, Barn, Basketry Shop, Beeches, Beehives, Beet Field, Birches, Cassava Field, Cedars, Charcoal Furnace, Chestnut Trees, Clay Pit, Clover Field, Coffee Trees, Cooper Factory, Cork Oaks, Cotton Field, Cowshed, Cypresses, Ebony Trees, Fallow, Farm, Field, Firs, Fishing Boats, Flax Field, Forage Bush Field, Forage Hay Field, Glasswort Field, Grain Mill, Hemp Field, Heveas, Holm Oaks, Hop Field, Hunter Shelter, Junipers, Larches, Lime Kiln, Lime Trees, Magnanery, Mahoganies, Mansion, Maples, Mine, Oaks, Oat Field, Oil Mill, Palm Trees, Peat Bog, Pine Trees, Plantation, Poplars, Potato Field, Quarry, Rice Field, Rosewoods, Salterns, Sandpit, Sheepfold, Slate Quarry, Spruces, Sugar Cane, Tannery, Tar Kiln, Tea Bushes, Teak Trees, Trappers Cabin, Vegetable Garden, Watermill, Weirwoods, Wheat Field, Willows, Windmill (75%); Ballroom, Barges, Blast Furnace, Boiler Factory, Boom, Brewery, Brickyard, Brothel, Butcher's Shop, Cabinet Making Shop, Carpet Workshop, Cement Works, Chandlery, Chapel, Coke Oven, Conservatory, Cutlery Shop, Distillery, Foundry, Glass Factory, Goldsmith Shop, Great pyramid, Jewelry Shop, Leather Shop, Lighthouse, Lutherie Shop, Mechanical Mill, Nail Factory, Orangery, Perfumery, Pottery, Refinery, Huts, Residential block, Rope Factory, Rubber Shop, Rum Factory, Saddlery Shop, Sail Loft, Shoe Shop, Soap Factory, Spinning Factory, Statue, Steelworks, Storage Yards, Tailor Shop, Tapestry Workshop, Tool Factory, Tower of Light, Upholstery Shop, Weaving Factory, Wheelwright Shop (50%).
Centre of Power 
The centre of power can be set in one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort. Once set, certain actions affecting the organisation must be carried out at this location.
Sheikh

Head of the Sheikhdom.
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×5.
. Vassals:
. Appointments: Na'ib, Imam. Skills: Command 3 /lvl, Melee Combat 2 /lvl, Ranged Combat 2 /lvl, Prayer 1 /lvl, Hunting 1 /lvl.
Claim 
This action takes place in one of the following buildings: Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×11.
Na'ib

Personal deputy who represents the ruler and acts in his or her name when absent.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management ×21.
Maximum number of recipients: 1.
Imam
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 1.















































































































































































