Encyclopedia Organisations Territories Sheikhdom |
Sheikhdom
Unlocked 10 weeks after the beginning of each new continent. | |
No domain. | |
This action takes place on one of the following buildings: Seigneurial residence. You are currently on a bare ground. |
Promote
5000. Sphere: territorial and spiritual. This action takes place in one of the following buildings: Seigneurial residence. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: Lordship / Town / Village / Hamlet. Must be a direct vassal of: Caliphate / Emirate / Sheikhdom / Sultanate. Requires approval of the following characters:
- At least one of the superiors of the organisation having one of the following titles: Emir / Sultan / Caliph.
Buildings
10000 inhabitants. 20000 m³. Buildings: Acacias, Alders, Almond trees, Apple trees, Apricot trees, Arcades, Archery shop, Armoury, Ash trees, Avenue, Bakehouse, Bakery, Bamboos, Banana trees, Barges, Barn, Barracks, Beeches, Birches, Boom, Bridge, Carpenter shop, Cedars, Cemetery, Cherry trees, Chestnut trees, Coconut trees, Cork oaks, Cowshed, Crossing, Cypresses, Ebony trees, Engineering workshop, Fallow, Farm, Field, Firs, Forage bush field, Forage hay field, Forge, Fork, Fountain, Garden, Gate, Grain mill, Great hall, Hazels, Heveas, Holm oaks, Hunter shelter, Junipers, Keep, Larches, Lemon trees, Lime kiln, Lime trees, Lord's lodging, Mahoganies, Mansion, Maples, Market square, Nutmeg trees, Oaks, Olive trees, Orangery, Orange trees, Orchard, Palm trees, Pear trees, Pine trees, Plantation, Plum trees, Poplars, Powder house, Residential area, Rice field, Rosewoods, School, Slaughterhouse, Spruces, Square, Stable, Street, Tavern, Teaks, Temple, Theatre, Tower, Vegetable garden, Wall, Walnut trees, Warehouse, Watermill, Weirwoods, Well, Wheat field, Willows, Windmill, Wooden castle, Workshop.
Units
Units: Alchemists, Archers, Armourers, Bakers, Ballista, Battering ram, Blacksmiths, Bowyers, Bricklayers, Butchers, Cannon, Carpenters, Carters, Catapult, Comedians, Cowmen, Diggers, Engineers, Farmers, Fruit growers, Gardeners, Glaziers, Grooms, Gunsmiths, Lime burners, Mamluks, Millers, Mounted archers, Musicians, Painters, Pitsawyers, Ploughmen, Plumbers, Resin burners, Rice farmers, Roofers, Saltpeters, Sappers, Sculptors, Stonemasons, Surveyors, Tabellions, Tavernkeepers, Undertakers, Welldiggers.
Sheikh
Head of the Sheikhdom.
×5. . Vassals: . Appointments: Steward. Skills: Melee combat 2 /lvl, Ranged combat 2 /lvl, Hunting 1 /lvl.
Claim
This action takes place in one of the following buildings: Public buildings / Organisation seats / Seigneurial residence / Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×11.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Steward
The steward has all the rights to manage the domain alongside the lord. This title must be granted to a character of confidence, able to react in his absence.
Steward
Oral address: Lord Steward / Sir.
Stewardess
Oral address: Lady Steward / Madam.
×4. . Skills: Management 4 /lvl.
Appointment
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management ×21.
Maximum number of recipients: 1.