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Burgraviate 12 
08719E:14884N ![]()
Mature Firs
Domain of Riverton
Landgraviate of Richmond, Ancoria
![]() | Unlocked 12 weeks after the beginning of each new continent. |
![]() | Prerequisite: Wooden Castle / Manor / Mansion / Keep / Red keep / Fort. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. |
![]() | This action takes place on one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort / Seigneurial Residence. You are currently on a building of type: Firs. |
![]() | Sphere: territorial. |
![]() | This upgrade is possible from the following types of organisations: Viscounty / Barony / Lordship / Town. |
![]() | Can be a direct vassal of: Landgraviate / Margraviate. This organisation is a vassal of the town of Jamestown.. |
![]() | Minimum number of vassals: 3. This organisation requires more vassals. |
![]() | Ownership. You must be the owner of this organisation. |
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. Sphere: territorial.
8000.
Promote 
8000. This action takes place in one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort / Seigneurial Residence. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: Viscounty / Barony / Lordship / Town. Minimum number of vassals: 3. Can be a direct vassal of: Landgraviate / Margraviate. Requires approval of the following characters:
- At least one of the superiors of the organisation having one of the following titles: Landgrave / Margrave.
Units 
Fully compatible units: Alchemists, Archers, Armourers, Arquebusiers, Bakers, Ballista, Battering Ram, Blacksmiths, Bowyers, Bricklayers, Butchers, Cannon, Carpenters, Carters, Catapult, Civil Guards, Comedians, Coutiliers, Crossbowmen, Diggers, Dragoons, Engineers, Friars, Gardeners, Gendarmes, Glaziers, Grooms, Gunsmiths, Halberdiers, Horsemen, Integrators, Knights, Landsknechte, Master Cooks, Mounted Archers, Musicians, Musketeers, Painters, Peasant Soldiers, Petardiers, Pikemen, Pistoliers, Pitsawyers, Powdermen, Riveters, Roofers, Sappers, Stonemasons, Surveyors, Swordsmen, Tabellions, Tavernkeepers, Valets, Volunteers, Welldiggers, Winemakers. Other units: Basket Weavers, Beekeepers, Charcoal Burners, Coopers, Cowmen, Farmers, Fishermen, Foresters, Fruit Growers, Hunters, Lime Burners, Market Gardeners, Millers, Miners, Ploughmen, Quarrymen, Resin Burners, Rice farmers, Salters, Saltpeters, Sericulturists, Shepherds, Swineherds, Tanners, Trappers, Woodcutters (75%); Architects, Boilermakers, Brewers, Brickmakers, Cabinetmakers, Carpet Makers, Cementers, Chandlers, Coke Workers, Cordwainers, Cutlers, Distillers, Founders, Glassmakers, Goldsmiths, Jewellers, Ladies of Pleasure, Luthiers, Metallurgists, Nailmakers, Papermakers, Pastry Cooks, Perfumers, Plumbers, Pork Butchers, Potters, Pouchers, Refiners, Rubberworkers, Saddlers, Sailmakers, Sculptors, Soapmakers, Spinners, Steelworkers, Tailors, Tapestry Makers, Toolmakers, Undertakers, Upholsterers, Weavers, Wheelwrights (50%).
Buildings 
15000 inhabitants.
20000 m³.
Fully compatible buildings: Almond Trees, King's Apartment, Queen's Apartment, Apple Trees, Apricot Trees, Arcades, Archery Shop, Arena, Armoury, Back gardens, Bakehouse, Bakery, Banana Trees, Barracks, Bridge, Carpenter Shop, Chapel, Cherry Trees, Christmas Tree, Coconut Trees, Crossing, Datacentre, Engineering Workshop, Forge, Fork, Fort, Fountain, Garden, Gate, Great Hall, Hazels, Keep, Kitchen, Lemon Trees, Manor, Market Square, Nutmeg Trees, Olive Trees, Orange Trees, Orchard, Pear Trees, Pillory, Plum Trees, Powder House, Red keep, Residential Area, Stilt Houses, School, Slaughterhouse, Square, Stable, Street, Tavern, Temple, Theatre, Tower, Vines, Wall, Walnut Trees, Warehouse, Well, Winery, Wooden Castle, Workshop. Other buildings: Acacias, Alders, Ash Trees, Bamboos, Barley Field, Barn, Basketry Shop, Beeches, Beehives, Beet Field, Birches, Cassava Field, Cedars, Charcoal Furnace, Chestnut Trees, Clay Pit, Clover Field, Coffee Trees, Cooper Factory, Cork Oaks, Cotton Field, Cowshed, Cypresses, Ebony Trees, Fallow, Farm, Field, Firs, Fishing Boats, Flax Field, Forage Bush Field, Forage Hay Field, Glasswort Field, Grain Mill, Hemp Field, Heveas, Holm Oaks, Hop Field, Hunter Shelter, Junipers, Larches, Lime Kiln, Lime Trees, Magnanery, Mahoganies, Mansion, Maples, Mine, Oaks, Oat Field, Oil Mill, Palm Trees, Peat Bog, Piggery, Pine Trees, Plantation, Poplars, Potato Field, Quarry, Rice Field, Rosewoods, Salterns, Sandpit, Sheepfold, Slate Quarry, Spruces, Sugar Cane, Tannery, Tar Kiln, Tea Bushes, Teak Trees, Trappers Cabin, Vegetable Garden, Watermill, Weirwoods, Wheat Field, Willows, Windmill (75%); Ballroom, Barges, Blast Furnace, Boiler Factory, Boom, Brewery, Brickyard, Brothel, Butcher's Shop, Cabinet Making Shop, Carpet Workshop, Cement Works, Cemetery, Chandlery, Coke Oven, Conservatory, Cutlery Shop, Distillery, Foundry, Glass Factory, Goldsmith Shop, Great pyramid, Jewelry Shop, Leather Shop, Lighthouse, Lutherie Shop, Mechanical Mill, Nail Factory, Orangery, Perfumery, Pottery, Refinery, Huts, Residential block, Rope Factory, Rum Factory, Saddlery Shop, Sail Loft, Shoe Shop, Soap Factory, Spinning Factory, Statue, Steelworks, Storage Yards, Tailor Shop, Tapestry Workshop, Tool Factory, Tower of Light, Upholstery Shop, Weaving Factory, Wheelwright Shop (50%).
Centre of Power 
The centre of power can be set in one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort. Once set, certain actions affecting the organisation must be carried out at this location.
Burgrave

Head of a burgraviate. The burgrave can appoint a steward. He manages his domain and supervises military operations throughout the burgraviate.
Burgrave
Oral address: Your Lordship / My Lord / Sir.
Burgravine
Oral address: Your Ladyship / My Lady / Madam.
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×5.5.
. Vassals:
. Appointments: Steward. Skills: Command 3 /lvl, Management 2 /lvl, Melee Combat 2 /lvl, Ranged Combat 2 /lvl, Hunting 1 /lvl.
Claim 
This action takes place in one of the following buildings: Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×11.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Burgrave Consort
Spouse, with no particular function in the burgraviate.
Burgrave Consort
Oral address: Your Lordship / My Lord / Sir.
Burgravine Consort
Oral address: Your Ladyship / My Lady / Madam.
×5.
. Vassals:
.
Marriage 
This action takes place in one of the following buildings: Places of Worship. Required skills and resources:
- Ceremony varies: Rings 2, Flowers 500.
- Management varies: Paper 1.
- Carriage depending on the resources.
Requires approval of the following characters:
- At least one character having one of the following titles: Pope / Patriarch / High Priest / Primate / Archbishop / Bishop / Archdeacon / Dean / Priest / Imam, from the same spiritual obedience as the domain (excommunicated characters are ignored).
Steward
The Steward has all the rights to manage the domain alongside the Lord. This title must be granted to a character of confidence, able to react in his absence.
Steward
Oral address: Lord Steward / Sir.
Stewardess
Oral address: Lady Steward / Madam.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.





















































































































































































